Frequently Asked Questions
Frequently Asked Questions
How does TextureFast work?
Upload any UV-unwrapped 3D model, describe the look you want, and choose a style preset such as AAA Photorealistic, Handpainted, Pixel Art, or AAA Stylized. TextureFast works in two stages: first it generates a Base Color texture from your description, then you can extract a full PBR material — Albedo, Normal, Height, Roughness, Metallic, and AO — in one click or map by map. You can also enhance your prompt with AI-powered prompt expansion or use a reference image instead of typing a description.
Read full answerWhat is UV unwrapping and do I need it?
What file formats do you support?
Is TextureFast user-friendly for beginners?
Who benefits from using TextureFast's AI texture generator?
Can textures generated by TextureFast contain issues?
Can I use the textures commercially?
Is the payment process secure?
Which payment methods are accepted?
How can I cancel my subscription?
How can I contact TextureFast's support?
What is AI texture generation?
What is PBR and does TextureFast support it?
What is an albedo or base texture or diffuse?
What resolution are TextureFast textures?
What are TextureFast style presets?
Is TextureFast better than Substance 3D Painter?
How does TextureFast compare to Quixel Megascans?
Is TextureFast good for game developers?
Is TextureFast good for architects and archviz?
Can I use TextureFast with Blender?
How do I install the TextureFast Blender addon?
What features does the TextureFast Blender addon have?
What is the best workflow for AI texture generation in Blender?
How does the token system work?
Are my models and prompts kept private?
Can I use TextureFast for Unity or Unreal Engine?
How do I get normal maps or roughness maps?
Is TextureFast available in my country?
Does TextureFast support teams or business use?
What is the difference between TextureFast and manual texturing?
How do I export textures to my 3D software?
How do I texture a 3D model for games?
What is 3D texturing?
What is an AI texture generator?
How does AI texturing work?
Can I generate textures for games with AI?
How does the texturing pipeline work?
What is one-click full material generation?
What is prompt expansion?
Can I use a reference image as a prompt?
How can I adjust the AO map?
What is texture history?
What maps are included in a full PBR material?
Still have questions?