How do I get normal maps or roughness maps?
After generating a Base Color, switch to the PBR Material tab. From there you can generate Albedo, Normal, Height, Roughness, Metallic, and AO maps — either all at once with one-click full material generation, or individually by selecting the maps you need. Each map is extracted from your Base Color and can be upscaled to your chosen resolution.
Ready to try it?
Open the matching TextureFast workflow
Continue from this answer into the public workflow page, then start generation or compare plans when you are ready.