How does the texturing pipeline work?
TextureFast uses a two-stage pipeline. In the first stage you generate a Base Color texture from your text description (or a reference image). In the second stage the Base Color is used to extract a full set of PBR maps — Albedo, Normal, Height, Roughness, Metallic, and Ambient Occlusion. You can generate all maps at once with one-click full material generation, or pick individual maps from the PBR Material tab. Each map can be output at your chosen resolution up to 4K.
Ready to try it?
Open the matching TextureFast workflow
Continue from this answer into the public workflow page, then start generation or compare plans when you are ready.