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What is PBR and does TextureFast support it?

PBR (physically based rendering) is a shading approach that uses real-world light behavior so materials look consistent under any lighting. TextureFast outputs PBR-ready maps (albedo, roughness, metallic, height, normal, and ambient occlusion) that drop into Unity, Unreal, Blender, and other engines without extra conversion.

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Open the matching TextureFast workflow

Continue from this answer into the public workflow page, then start generation or compare plans when you are ready.