What maps are included in a full PBR material?
Map roles
Base Color / Albedo: surface color without lighting. Normal: tangent-space detail direction. Height: displacement or parallax data. Roughness: microsurface gloss. AO: crevice shadowing. Together they define how light interacts with the mesh in PBR renderers.
TextureFast availability
Live extractions: Albedo, Normal, Height, Roughness, AO. Metallic: coming soon per current UI. Always verify the PBR Material tab for the latest map buttons before planning automated pipelines.
- Generate Base Color.
- Extract each map or use one-click full material.
- Download PNG set.
- Assign in Blender Principled BSDF or engine equivalent.

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Open the matching TextureFast workflow
Continue from this answer into the public workflow page, then start generation or compare plans when you are ready.