What maps are included in a full PBR material?

Map roles

Base Color / Albedo: surface color without lighting. Normal: tangent-space detail direction. Height: displacement or parallax data. Roughness: microsurface gloss. AO: crevice shadowing. Together they define how light interacts with the mesh in PBR renderers.

TextureFast availability

Live extractions: Albedo, Normal, Height, Roughness, AO. Metallic: coming soon per current UI. Always verify the PBR Material tab for the latest map buttons before planning automated pipelines.

  1. Generate Base Color.
  2. Extract each map or use one-click full material.
  3. Download PNG set.
  4. Assign in Blender Principled BSDF or engine equivalent.
PBR map set on armor — albedo, normal, and roughness combined
PBR map set on armor — albedo, normal, and roughness combined

Ready to try it?

Open the matching TextureFast workflow

Continue from this answer into the public workflow page, then start generation or compare plans when you are ready.